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Lord Fitz
Project Amargosa
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Posted - 2008.10.24 08:38:00 -
[1]
8 week base ME research time? Don't most other things have a longer PE than ME research ?
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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Lord Fitz
Project Amargosa
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Posted - 2008.10.24 13:35:00 -
[2]
Originally by: rednose3 3. Nothing I saw in the description mandated the skill of cap tractor beams. I would clarify that (even thou it is obvious from the module)
It can't use capital tractor beams, it gets a bonus to small tractor beams instead.
Quote: 4. I agree with Transport Ships requirement to IV.
Transport Ships is a T2 skill this is a T1 ship. No T1 ship requires a T2 skill.
Quote: 6. I would ask for a large undocking delay for ships coming out of the ship hanger (more below). Please dont spam me...
They don't undock, why on earth a delay?
Quote: 1) It is a mobile HQ
Ah, not nearly as mobile as a rorqual or carrier. Alot more fragile than both also.
Quote: 2) Nothing was said about the gang mods being mining mods. As I read it, it will make the PERFECT "in system and away from battle" command ship. It will in fact cause a nerf for Command Ships, for Battleships, for Haulers and for miners. Add to this the fact that it is NOT race dependent, and all will train it.
Normal command ships are cheaper, more agile, and get bonuses to combat gang links. As well they can run 3 gang links without coprocessors.
Quote: 3) Corps/alliances can just put an entire fleet into 3 or 4 of these, warp them and start a battle.
It can't fit a single battleship in it.
Quote: 4) Because of #3 above, it will also, in effect, nerf POS corp hangers.
1.4 million M3 for a corp POS hangar, 30,000 m3 for this ships corp hangar. Explain how these are in anyway similar ?
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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Lord Fitz
Project Amargosa
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Posted - 2008.10.24 13:41:00 -
[3]
Capital Cargo Bay is one of the lowish cost capital BPOs (750m) and it requires the most of those. Not sure what else you could do, since it is / was always going to require capital BPs. |

Lord Fitz
Project Amargosa
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Posted - 2008.10.24 15:00:00 -
[4]
Edited by: Lord Fitz on 24/10/2008 14:59:42
Originally by: Gerardd What an absolutely beautiful ship!!! I want one. Badly. One question though. It seems not possible to fit a capital tractor beam given the powergrid availability Is that on purpose or an oversight?
It seems intentional given the bonuses apply to regular tractor beams, and this way they don't have to give it capital ship grid (which would mean it could fit things like cap shield boosters etc) |

Lord Fitz
Project Amargosa
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Posted - 2008.10.25 10:25:00 -
[5]
Originally by: Checkis Khan Am I missing something, but on the test server, I can't find a single Orca ship for sale. I went to The Citadel, checked the DCM Corp and market, but can't see any...
Someone?
They're seeded on the test server in FD-MLJ in syndicate, otherwise known as 'test server central' |

Lord Fitz
Project Amargosa
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Posted - 2008.10.26 07:17:00 -
[6]
Originally by: Lusulpher Edited by: Lusulpher on 26/10/2008 04:39:47 A step in the correct direction...
Needs boosting on drones, cargo and tank though, but only slightly.
Transport IV/V (or Logistics V ) has it as the best skill to use instead of Barge V. Miners mine, not haul.
These are T2 skills, no T1 ship requires T2 skills.
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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